AI Insights · Timothy · April 2022
Top 5 Disney Games in Spain Q1 2022
Discover the performance of the top 5 Disney games in Spain during Q1 2022, including their weekly downloads, revenue, and active user trends.
In the first quarter of 2022, the top 5 Disney games in Spain demonstrated varied performance across different metrics such as weekly downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.
The Simpsons™: Tapped Out from Electronic Arts experienced fluctuations in weekly revenue, peaking at approximately $4.2K in the first week of January and dipping to around $1.2K by the end of the month. Weekly downloads started strong at 6.7K at the end of December, gradually declining to around 2.8K by early March. Active users remained relatively stable, hovering around 110K to 115K throughout the quarter.
Disney Coloring World by StoryToys Limited showed a noticeable increase in weekly downloads, reaching 5.9K in the last week of March. Revenue trends were modest, with a peak of approximately $0.6K in mid-January. Active user numbers saw a significant rise towards the end of the quarter, peaking at around 7.9K in the final week of March.
MARVEL Future Fight from Netmarble Corporation saw a sharp decline in weekly downloads, starting from 4.5K in early January and dropping to around 0.5K by the end of March. Revenue peaked at approximately $5.9K at the end of December, followed by a gradual decline to around $1.5K by late March. Active users showed a steady decrease, maintaining around 18K to 23K throughout the quarter.
Marvel Contest of Champions by Kabam Games, Inc. reported a significant revenue peak of approximately $35K in the last week of December, with fluctuations throughout the quarter, ending at around $16.8K by the end of March. Weekly downloads decreased from 5.7K at the end of December to 1.4K by late March. Active users consistently ranged between 13K to 19K during the quarter.
LEGO® DUPLO® MARVEL, also by StoryToys Limited, maintained steady weekly downloads, averaging around 1.8K throughout the quarter. Revenue peaked modestly at around $0.2K in mid-January and late February. Active users steadily increased, peaking at around 2.8K in early March before slightly declining to around 2.6K by the end of the month.
For more detailed insights and analysis on app performance, visit Sensor Tower.